2011 FCAPPS SIXMAN FOOTBALL RULES

 

 

 

 

 

With a few specific exceptions, we follow National Federation High School 6 man Football Rules.

 

 

 

New Rules and/or changes are in Red

 

 

 

 

 

Rule 1: Noisemakers

 

Noisemaker that mimics the sound of an officials whistle or air horns, are prohibited

 

 

Rule 2: Neutrality

 

It is the responsibility of the host school to ensure that an atmosphere of neutrality is maintained in all FCAPPS contest and/or games. The Announcer must remain unbias and courteous to all. 

 

 

Rule 3A: Conduct - Anti social behavior

 

Unsportsmanlike conduct by the coach or other school personnel as follows:

• Continuing to give instruction to players or other members of the coaching staff after having been  

   disqualified from a contest – $150.00 fine to the school.

• Pursuit of officials following a contest – $150.00 fine to the school.

• Refusal to leave the playing field or team area following disqualification – $200.00 fine to the school.

• Physical contact with a Game or League official – Expulsion from the league, $500.00 fine to the school and 

  violator will be arrested

a.       Coach fighting - Expulsion from the league, $500.00 fine to the school.

b.      Coach use of profanity, obscene language, behavior or gestures - (Minor violation) $150.00 fine to the school.

c.       Player (s) fighting - Two week suspension for first violation, $100.00 fine to school - Per player.

  • Unjustifiable Removal of a team from an athletic contest prior to its normal conclusion – $250.00 fine to the school
  • No team will be penalized for fans or players celebrating at the end of the play after the game clock expire. This applies even if there was a penalty during that play.

 

 

Player, Any other team member

 

  1. Any player, team manager, water boy or other team member who uses profanity or any other vulgar languages or gestures may be suspended for one game. School will be fined $50.00, in addition, team will be accessed a 15 yard penalty – If violation is over-heard by a game official.
  2. Two personal fouls or two unsportsmanlike fouls will result in an automatic ejection
  3. Throwing a helmet will be an automatic one game suspension, in addition, team will be accessed a 15 yard penalty - $50.00 fine to the school.

     

 

 

Rule 3B: Communication with game officials

 

Only the head coach may address the game officials concerning enforcement of penalties, or other officiating decisions. Any player may request game officials to observe the behavior of another player. Players may also request information concerning number of downs or time-outs, time on the clock, etc. Arguing or yelling at game officials by any players, coach, other team member and/or school staff will not be tolerated. Team will receive a 15 yard unsportsmanlike penalty, per violation, and school may be fined if this negative conduct continues.

 

 

 

 

 

 

Rule 3C: Behavior of Chain Crew Members

 

At no time may a chain crew member argue or yell insults at a game official, opposing player/coaches or fans. Chain crew members are not allowed to give or recommend plays or game stragity to a coach or player. Violation will be treated as an unsportsmanlike penalty and violator may be removed from crew.

 

 

Rule 3D: Behavior of Fans and Spectators      

Fans are encouraged to cheer and have fun; however, good sportsmanship will be required of all who attends our games. Fans will not be allowed to Taunt, Argue or make fun of players, coaches, Refs or any other persons. The use of Profanity and other Anti-Social behaviors or Gestures will not be tolerated. Fans are not allowed to bring into the complex: Food, Drinks, Alcohol, Drugs, Tobacco products, weapons or Animals of any kind. Fans may not smoke inside the game complex

Violators of this policy should first be warned. If conduct continues, they should be asked to leave the complex area immediately.

 

 

Rule 4A: Team Forfeiting a Game

 

  1. Any team forfeiting an entire game without giving advance notice (in a timely manner) will be fined:
    1. Will reimburse the host school any game expenses paid out.
    2. $150.00 (for gas)to the visiting school – providing they were en route or had arrive to the scheduled game site
  2. If a team forfeits two games without good reason, that team may be dismissed from league play.
  3. Any school that forfeits two or more games will not be eligible to compete in the playoffs or any other post season events or activities

 

 

Rule 4B: Team Forfeiting - No games will be played without the proper Officials

 

If for any reason, the Game Officials fail to show up for a game, that game must be rescheduled.

Games may be played with only two Officials.

 

 

Rule 5: Intentional forfeiting a game to affect the standing

 

Any team/school found guilty will be fined $500.00 and will not be eligible for any post season games.

Rule 6: Teams arriving late

 

1.  Any team that arrives to a game 15 mins late, but less than 30 mins will:

     a. Lose their first half time outs

     b. Lose their right to a coin toss and will kickoff the first half

     c. Receive a 15 yard penalty

 

 

2.  Any team that arrives to a game 30 mins or later will:

     a. Lose their first and second half time outs.

     b. Lose their right to a coin toss and will kickoff the first and second half.

     c. Receive a 15 yard penalty

     d.Pay a $50.00 fine.

 

 

 

 

 

Rule 7: Public Criticism of Officials.

 

No coach or other school employee may publicly criticize or berate an official prior to, during or following a contest. Professional ethics require that coaches and other school employees use proper channels to report their complaints about officials rather than airing them publicly.

A minimum fine of $100.00 shall be assessed a school whose coach or other employees are in violation of this provision.

 

 

 

 

Rule 8A: Team Equipment and Uniform

 

  1. Uniform pads must be made of good quality and must meet NFHS requirements. All protective padding must be worn

     

  2. Mirrored face shields are not allowed

     

  3. Mouth pieces must be worn during all downs.

     

  4. Game jersey and pants must be all the same in color and appearance.

     

  5. Jersey must have contrasting numbers

     

  6. Any football that is the same size and weight as NFHS ball may be used.

     

  7. Home team will wear dark jerseys

     

  8. Each team must assign at least one ball person to assist the referees in getting the balls on and off the field.

     

 

 

Rule 8B: Team Equipment and Uniform

All Varsity teams will use a High School Regulation Football.

 

  1. All balls must be – The official size and weight of a High School ball which is 11.6 x 6.9 x 6.7 inches; 1.2 pounds.

     

  2. When possible try to use one of these balls:  Spalding J5V advanced

     

            Rawlings ST5B / ST5PROSB

 

            Wilson TDS / GST

 

  1. Middle School Football

     

    1. Middle school teams will use a TDY Football or -

       

    2. A ball that is stamped youth up to age 14.

       

 

 

 

 

Rule 8C: Team Equipment and Uniform

Middle School Football

 

  1. Middle school teams will use a TDY size Football or -

     

  2. A ball that is stamped youth up to age 14.

     

 

 

 

 

Rule 9: The Playing Field

 

 A. The six-man playing field is 80 yards by 40 yards. When possible, the goal posts 

 

      should be 25 feet apart and the crossbar is 9 feet above the ground.

 

      When possible, hash marks should be 45 feet from the sidelines, 4 inches wide and 1 foot long.

 

       Hash marks if used should be spaced 5 yards apart, but no more than 10 yards apart.

 

 

B. 11 man Game Field: When using a field that is paint or marked for eleven-man field,

 

     the sideline markers will be moved inward to mark the size and boundaries for 6 man 

 

     football..

 

 

 

C. Player substitution area: When no hash marks are used, players on offense should come onto the 

 

     field at least 12 yards from the ball before moving out to the sidelines

 

 

 

D. Players box: When possible, should be painted onto the field Only team personal are allowed inside this box.

 

     1. Will extend from the 25 to the 25 yard line

 

     2. Will be 3 yards from the side line.

 

     3. No more than two coaches may be between the player box and the side lines.

 

  1. Only persons with a field pass will be allow on the game field area or player box.
  2. A rope, fence or painted line must be use to keep fans and spectators 15 yards from the outer perimeter of the playing field.

     

 

 

E. Designated fan area:

 

     1. A line or rope should run parallel to the game field - 15 yards from the side lines if possible.

 

     2. It such extend from the 20 yard line to other 20 yard line on both sides of the field.

 

F.  AllGoal Post - Must be padded

 

 

 

Rule 10: The Game Clock

 

The Game Officials are in charge of all games, 30 mins prior to the contest and 30 mins after a contest

The Official game time is kept on the field by the Refs, not the scoreboard.

4 quarters – Each quarter

    A.  Varsity quarters will be - 12 minutes each.

    B.  J.V. quarters will be - 8 minutes each.

2 minutes between each quarter

15 minutes halve time

 

 

Rule 11: Overtime

 

1. Immediately after the conclusion of the fourth quarter, officials will instruct both teams to retire to

    their respective team areas. The officials will assemble at the 40-yard line and review the tiebreaker 

    procedures.

    a. There will be one coin toss to start the overtime period. Coin toss will be conducted at center field.

    b. Winner of coin toss will have the choice to start the game on offense or on defense.

    c. If an additional overtime is needed the team that started on offense first will be on defense to start 

        the second overtime period. (This rotation will continue for each additional overtime period if 

        needed).  

                  

2. Timeouts - Each team shall be allowed one timeout for each extra period.

    a.  Timeouts not used during the regulation periods may not be carried over into the extra period(s).

    b.   Unused extra-period timeouts may not be carried over to other extra periods.

    c.   Timeouts between periods shall be charged to the succeeding period.

 

3. To start overtime, the ball will be put in play first and goal on B's 15-yard line. Offense will have four 

    downs to score. The team on defense will be given a chance to run their offense with a chance to  

    score.

 

 

4. After two overtimes, the ball will be placed on the 10 yard line. If after the third overtime, the game is 

    still tied, it with end as a tie for both teams, with the following Exceptions:

    a. Game will determine a playoff berth

    b. Game being played is a playoff or championship game.

 

 

Rule 12: Game Stoppage

 

No games will be played during foul weather, thunder and lighting strikes

Teams will follow the procedures outlined in the FCAPPS Manual.

1. In case of an Emergency or other Hazards:

    a. A period or periods may be shortened or the game may be terminated by mutual agreement of the 

       opposing coaches and the referee.

    b. Point differential:

        If a team is ahead by 25 points or more in the second half of a game, and the game is

        stopped for an emergency or any other reason, this game will not be rescheduled. 

 

 

Rule 13: Scoring

 

Touch down - 6 points

 

Field goals - 4 points

A safety is worth 2 points. 

 

Point after touch down scoring - Fields with or without Goal Post

 

      A. One (1) point if successful by pass or run from the (3) three yard line.

 

      B. Two (2) points if successful through place or drop kick

 

      C. Two (2) point if successful by pass or run from the (10) yard line.

 

 

 

2. P.A.T. Points – Clarification

 

     A.  If a foul or violation is committed by the defense during a two point conversion attempt, from 

           the 10 yard  Line, the following rule will apply:

           Offense may accept the penalty and replay the down from the new spot.

 

           If the try is successful, offense will be awarded 2 points.

     B.  Team A (offensive team) lines up on the 3 yard line in an attempt for a pass or run for a one point 

           conversion. Prior to or during the attempt, they are penalized 10 yards or more (i.e. commit two 

           consecutive 5 yard penalties or holding penalties) which moves Team A back to or beyond the 10 yard 

           line. Team A will not be permitted to change their minds and attempt to kick for a two (2) point 

           conversion. They mustrun or pass, and if successful, they will be awarded onlyone (1) point.

 

 

The defense may not score on a try.  During a try after touchdown the ball becomes dead when Team B gains possession or it is obvious that a kick is unsuccessful.

.

 

RULE 14A:  Kickoffs

 

A. Unless relocated by penalty, the kicking team's restraining line on a kickoff is the 30 yard line. The 

 

     receiving teams restraining line is 40 yard line. The ball must travel 10 yards on a kickoff or be 

 

     touched by the receiving team before members of the kicking team are eligible to touch

 

    A ball kicked into the end zone can not be returned. Offense will get the ball on the 15 yard line.

 

 

B.  Free kick after a safety - The ball is kicked from the 15 yard line. The ball must travel 10 yards on a 

 

      kickoff (or place kick/punt after a safety) or be touched by the receiving team before members of the 

 

      kicking team are eligible to touch it.

 

 

 

C.  A free kick out of bound between the goal lines untouched inbounds by a player of Team B is a foul. 

 

      Team B may elect to:

 

1.Take possession of the ball where it went out of bounds.

 

2. Have a re-kick, with a five yards Penalty from the previous spot or

 

3. They may put the ball in play 20 yards beyond Team A's restraining line at the inbounds spot, which would be the 30 yard line.

 

 

 

Rule 14B: Kickoff and Onside kicks limitations

 

Once a running clock is enacted, (30 point lead in the 2nd half) the winning team will not be allowed to kickoff.  The ball will be placed on the 15-yard line to begin play after Score.

 

Exception: if the point differential becomes less than 30 points, during a running clock, then a kickoff will be allowed.

 

 

 

RULE 15:  Number of Players

 

The game is played with six offensive and six defensive players

A.      At least three Offensive players shall be on their line of scrimmage at the snap.

B.       A team must have at least 6 players to start a game.

C.      After the start of the game, if a team having only 5 players, due to injuries, ejection or other reason, may continued to play at the discretion of the Head Coach and/or School Administrator. The opposing team is not required to play with five players.

D.      No game will be played with four or less players

 

 

RULE 16:  Player Pass Eligibility

 

A.  All players are eligible to catch a forward pass, except that a pass is ruled incomplete when caught by 

 

      the passer.

 

B.  If a forward pass is thrown to the snapper, it must travel at least one yard in flight.

 

C.  After the ready and before the snap, each player of A must momentarily be within 9 yards of the 

      spot of the snap.

 

 

RULE 17:  Ball Advancement

 

A.  First downs - Offense must advance 15 yards instead of 10 yards in four downs. Unless the ball is kicked or  

 

      forward passed, it may not be advanced beyond the neutral zone until after an exchange has been made 

 

      between the receiver of the snap and another player. (Loss of Down and a 5 yard penalty)

 

B.  An exchange is completed when possession of the football is gained by a receiver of the snap, given up 

 

      voluntarily or involuntarily by the receiver of the snap, and possession is regained by another player of 

 

      Team A

 

C.  If a Team A player catches or recovers the muffed snap behind the neutral zone, he may legally  advance it 

 

      only after a legal exchange.

 

D.  The ball may be handed in any direction to any player during a scrimmage down behind the Neutral Zone.

 

E.  A center may receive a direct handoff from the Q.B if he steps 1 yards behind the line of 

 

     scrimmage. The center can not receive a handoff through his legs are behind his back.

 

F. The ball is dead when a passer catches his own pass (untouched by Team B), and it is ruled as an 

 

     incomplete forward pass.

     Note: A Player is down if he has one or both knees on the ground when he catches a pass.

 

G.  A holder on a P.A.T. or field goal attempt can not run the ball from a direct snap to him; however, he may  

 

      stand up and scramble around and may also pass the ball.

 

 

 

Rule 18: Pass limitations

 

Any team/coach who intentionally running up a score will be punished by fine and by the head coach being suspended for a number of games

 

 

 

Rule 19:  Handoffs

 

A.  The ball may be handed in any direction to any player during a scrimmage down behind the neutral 

 

      zone. A linesman may receive a forward hand-off at any time and is not required to be 2 yards 

 

      behind his line of scrimmage and does not have to face his goal prior to receiving the hand-off.

 

 

 

B.  EXCEPTION: The ball may not be handed forward to the snapper through his legs. This is a 5 yard 

 

                              PENALTY.

 

 

 

Rule 20: Blocking

 

A. At no time may a player be blocked below the waist.

B. During a long snap, the center can not be blocked head-on while his head is down. This does not prevent or prohibits a team from brushing him as they fire through a gap next to him.

 

 

Rule 21:  Illegal Tackling

 

A. A Defender may not interlock his legs to a runner’s leg to assist him in throwing him to the ground.

 

 

B.  Horse Collaring: Defender may not grab the collar of the runner’s shoulder pad or jersey from the 

      rear, Even monetarily or temporarily (even if Accidentally)while attempting to make a tackle.       

      Violation: personal foul - 15 yard penalty - No exceptions

      Penalty applies even if the offense occurs out of bounds or after the whistle.

 

 

 

 

C. Helmet Contact:

 

     It is illegal for a player’s Helmet and or Facemask to be the first thing to come into direct contact 

     with another player’s body.

 

D. The following violations will not be tolerated:

    Cheap shoots, Spearing or Flagrant late hits Violation: 15 yard penalty and a loss of down, an 

    immediate ejection from that game, plus one additional game suspension.

 

 

E. Full Body Slam:

     No player will intentionally pick up another player onto his shoulder are past the

     height of his shoulders and then slam that player to the ground from that distant.

 

 

Rule 22: Outside Rush

On a field goal or a P.A.T. kick, the defense may rush from the outside

 

 

Rule: 23: Penalty on a score Enforcements Rule

 

If an offensive team scores a point, and during that play, the defensive teams commits a file, the offensive team may take the play and have the penalty enforced:

  1. On the extra point attempt
  2. Or on the preceding kickoff

 

 

Rule 24: Team Hand Shake

 

Should take place immediately after the game at the 40 yard line. Not after the team prayer.

Players and Cheerleaders are not to shake hands

 

 

Rule 25: Home side

 

The visiting school will never be on the same side of the field as the home crowd, unless there is no room for them on the opposite side of the field.

 

 

Rule 26:  MIDDLE SCHOOL WEIGHT LIMITS 

 

1.   A Middle School player may not weight more than 160 pounds and run with the football.

 

  1. An over weight player may not receive a handoff or a pass if he weights more than 160 pounds.

     

      Any players who weights more than 160 pounds, who gains possession of the ball (fumble, interception)    

 

      may not advance the ball. The ball is ruled dead at the point of recovery.

 

  1. Prior to the start of each game, the head coach will advised the Refs and the opposing coaches of the jersey numbers of any over weight players.

     

  2. Over weight players will be removed from the squad if he continually violate the rule that prohibits him from running with the ball.

     

  3. A (Illegal procedure penalty) will be enforced on each violation.